
RE2 felt like an action game but RE7.50 posts Try it in VR. After easily beating RE2 Remake, I decided to pick up RE7.
#HOW SCARY IS RESIDENT EVIL 7 SERIES#
"Those moments of solace act as a buffer to make sure that people aren't completely desensitized to the horror. Resident Evil Village was balanced based on feedback that Resident Evil 7 was 'too scary to play.' In a new interview with Axios Gaming (and first reported by VGC ), Resident Evil series producer. Probably the scariest game Ive ever played."We also find that people grow immune to fear if they're consistently pitted up against a tense situation or environment." "Something we also always have to pay attention to is the tension curve," Kanda said.The bottom line: The big lesson is that players shouldn't be scared all the time.
But at the same time, it's always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve relative to 'Resident Evil 7: Biohazard,' so that players aren't in constant fear." In one regard, that’s exactly what we were striving for, so it's a huge compliment for us.
In fact, maybe they did overdid it with RE7: "Some of the feedback we received regarding that it was too scary to play. There’s plenty of action games already whereas Resident Evil is literally the only high budget horror franchise that’s still alive. People keep complaining that the newer games lack horror but I think that's a good thing. The horror works differently in the new one: "For 'Resident Evil Village,' we took an entirely different approach with the openness of the village and players not knowing what might be lurking beyond the trees." Resident Evil is better off not being overly scary. We wanted to place players in very tight spaces, as if the walls of the Baker mansion were closing in on them." We drew heavy inspiration from the first title and wanted to reimagine that level of horror with modern technology. For 2017's "Resident Evil 7," they knew they needed to get scarier: "For our primary focus was returning to our roots and looking back at the original 'Resident Evil' and assessing why it gave birth to the genre of survival horror. Instilling fear in the player is not the only goal: "When we develop a new 'Resident Evil' game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players." I was in the storm instead of stalked by it, and, for as terrifying as it was, I felt free. In the new one, players must explore a creepy town and battle its monstrous citizens.ĭriving the news: We asked the "RE: Village" producer Tsuyoshi Kanda about how the team figures out how scary their games should be. Resident Evil 7 was one of the most memorable games of 2017. This week's biggest release is "Resident Evil Village," the latest in gaming's most popular horror series.